How we work

A studio,
not an agency.

ErtanWorks is run by the people who write the code. No layered account managers, no design-by-deck, no handoff cliffs between sales and delivery. The engineer who pitches the work is the engineer who ships it.

Principles

Four things we won't compromise.

01 — Small & senior

No layered hand-offs.

Engagements are run by the people who write the code. No layered account managers, no design-by-deck, no handoff cliffs. The engineer who scopes is the engineer who ships.

02 — Scoped & honest

If the plan's wrong, we say so.

We propose a scope, we deliver against it. If something's wrong with the plan, we surface it — even when that costs us the project. A bad scope wastes everyone's time and reputation.

03 — Code you own

Your repo, day one.

Source lives in your repo from day one. No proprietary platforms, no licensing traps, no lock-in to our infrastructure. If you fire us tomorrow, the system still runs.

04 — Long horizon

Stacks that age well.

We pick technology that ages well. The simplest thing that solves the problem usually beats the trendiest one — and is easier for the next team to pick up.

And what we don't

Saying no
is part of it.

  • ×

    Retainers and team-augmentation. We do scoped projects, not bodies-on-seats.

  • ×

    Subcontractor pipelines. The names on the kickoff are the names on the commits.

  • ×

    Vendor-locked platforms. No proprietary runtimes, no license-back-to-you arrangements.

  • ×

    Hype-stack chasing. If a tool is six months old we'll wait for the second-system rewrite. Boring is good.

  • ×

    Live-service game design for our own games. Single-player, finishable, not a service.

Next

If this sounds
like the right fit.