03 / Ertan Game Development

Games
we'd want
to play.

Original games designed around a single tight loop. No microtransactions, no battle passes, no engagement metrics dictating design — just systems we'd want to play ourselves.

Each title gets its own page, manual, and dev notes on our games subdomain.

In development

Catalog.

Studio principles

A studio,
not a publisher.

Single-player
No always-online, no live ops, no engagement loops dictated by analytics. The game is finished when the design says it is.
Owned engines
Built on stacks we control end-to-end — no licensing surprises post-ship, no vendor sunsetting our save files.
Long support
Patches, balance, and content updates after release — until the design is genuinely done, not until the metric dips.